![]() ![]() Chivalry was much written of in the Middle Ages, and it was a code of conduct that included brave acts in battle. The word chivalry comes from the French word chevalier, which means knight. In real life, vows would be made to serve their lords and be faithful to their loves. In knightly stories, a knight might make a vow to complete a quest (a mission, usually dangerous) for his lady or lord. Those who could read often enjoyed reading stories about famous knights as well as philosophy and religious books.Ī vow is a sacred promise that must not be broken. By living this way, they would be ready to go to war or protect their lord’s lands at a moment’s notice. Poorer knights might live in a castle owned by their lord or in a nearby manor house. But the King could knight anyone he wished, and families that rose in rank this way were said to have been ennobled. Exceptions might be made, but on the whole, it was a matter of who your father’s and mother’s friends were. No! (and yes!) Noblemen’s sons were the ones destined to take the slots for pages in the castles. Knight from a manuscript drawn by Guilelmus Peraldus In the early days, these ceremonies were fairly simple, but they became more elaborate during the times of the Crusades. Knight: At about the age of 21, squires might make their vows of allegiance to their liege lord.This included muscle work (cleaning stables, polishing armor, keeping weapons ready) and brain work (learning the codes of knightly conduct and stories about famous knights) besides more combat practice. Squire: A page would become a squire and assist a particular knight around age 10 to 14.In addition to working, they would learn archery, horsemanship, and sword-fighting. ![]()
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![]() ![]() This is problematic, especially in the mirror match. But regardless, it's still a deck that has a hard time in the early game, and tends to be the one that has to drop Chaos Sorcerer first. This is a major play with this deck, and can lead to runaway advantage plays that fill the grave and allow Chaos to simply win immediately. Thunder Dragon Chaos tends to play Card Destruction more so than the other two, as it's in a unique position to take advantage of it. This variant tends to have to play even more passively in the early game, waiting for the opponent to commit more heavily in order to maximize Chaos Sorcerer plays. While this is sort of a problem across all Chaos Control variants, it's especially noticeable with Thunder Dragon. The problem with Thunder Dragon is that it's not aggressive, especially in the early game. More importantly, opening a Graceful Charity along a Thunder Dragon is an incredibly strong opening, as Graceful Charity essentially becomes free. ![]() Thunder Dragon's second major advantage is its ability to mitigate opposing Delinquent Duo plays. Thunder Dragon was the go-to because it's an active advantage generator, generating a +1 while also putting a LIGHT monster in the grave to fuel Chaos plays. Those focused on advantage generation first and foremost if they could out-resource Goat Control, they stood a good a good chance of winning. Thunder Dragon Chaos is mostly an extension of the Exarion-era Chaos Turbo lists. As such, it's important to understand how they differ. These are the community's attempts at mitigating the disadvantages, and the variants of Chaos all play quite differently. ![]() The deck has a hard time answering opposing sets, and also has a hard time against early-game aggression. These arose from the need for stronger early-game plays. Right now, there are three main variants of Goat Format Chaos Control: Thunder Dragon Chaos, Angel Chaos, and Skilled Chaos. It also diminishes Airknight Parshath's ability to generate advantage if playing against Goat Control, which helps the Chaos player maintain numbers on their opponent. Access to Thousand-Eyes Restrict gives the deck the ability to be passive in the early game, and more explosive in the late game. Perhaps the most important advantage of Chaos Control, however, is simply the fact that it plays so much like Goat Control. We'll discuss how the various iterations of the deck try to mitigate this in just a bit. Its passive nature is somewhat of a drawback, actually, which is a big reason why we have the variations of Chaos Control we do. This is an advantage as the deck has to play passively in the early game. The variety of DARK flip monsters helps to mitigate Nobleman of Crossout. Extra monsters help fill the grave quickly. These changes do a number of positives for the deck. Magical Merchant is cut for Dark Mimic LV1. Premature Burial and Call of the Haunted are cut for a third Book of Moon and a Dekoichi the Battlechanted Locomotive. Since the deck wants to replace Airknight Parshath with Chaos Sorcerer, it has to also replace those cards that don't synergize well with Sorcerer. ![]() The name of the game For Chaos Control is advantage generation. This article is going to break down Chaos Control, the different core incarnations of it, and how it's making waves in Goat Format today. Now, a third Goat Format Chaos Control build has started making waves - Skilled Chaos. Thunder Dragon Chaos began to see more play, and then Angel Chaos a bit later. Goat Control remained the deck to beat throughout 20 and, really, until Exarion Universe was effectively removed from the Goat Format card pool. Simply put, Chaos Turbo's first incarnations weren't very good. Goat Format Chaos Control decks came a bit later. But come the Revival Period of Goat Format, in 2012, Chaos Sorcerer started to see more interest, and led to the rise of Chaos Turbo. Back in 2005, "Chaos" often referred to Goat Control, because Goat Control had evolved out of the old "Cookie Cutter Chaos" decks of the day. Chaos decks have come a long way in Goat Format. ![]() ![]() ![]() If weapon crate airdrops are enabled, more weapons will randomly drop to the landscape over the course of a game. ![]() Additionally, Reloaded allows players to define the starting inventory of every weapon, and how long before that weapon becomes available for use. For example, the turn length can be adjusted, and the players can choose what objects may randomly spawn on the landscape. Players can also modify or create multiplayer game schemes, which define the gameplay rules and available weapons during matches. Many of the voice sets are classics from previous titles. Each team also selects a voice set, victory dance, grave marker, skin color, and wearable hats, among other features. Players can create their own teams of Worms, choosing the names of the teams and naming each of the team's four worms. Weapons, utilities (such as jet packs and blowtorches), and health kits can be randomly airdropped into the level if selected as part of the game scheme.Īs seen in previous Worms titles, customization stands as a prominent aspect of Worms Reloaded. There are also several "air strike"-type weapons which are dropped from the sky towards the intended target.Ī worm can be killed in two ways, either by having its health reduced to zero or by falling into the water below the landscape and drowning. Several animal weapons such as the sheep and ferrets will move along the landscape and then explode. Some weapons fire in straight line, such as the shotgun, but many such as grenades and bazooka shells follow curved trajectories (from gravity and wind) and can attack distant targets behind obstacles. Reloaded features a wide variety of weapons, some based on real weapons and others imaginary. Once the player uses a weapon, the "escape" timer starts, giving up to five seconds to move the worm to a safe position before the turn ends. The player has a preset amount of time to move or attack with the worm before the turn ends (5 to 90 seconds). ![]() Movement is primarily accomplished through crawling and jumping, but items such as the jet pack and ninja rope can enable much faster travel and access to more terrain. When "Artillery" mode is not enabled, worms can move across the landscape. There is also a "race" mode where the objective is to reach the end point in less time. In the standard gameplay, the objective is to eliminate all enemy worms and be the last team standing. During each turn, players control only one worm from their teams. Worms Reloaded is a turn based artillery game, in which players command a team of up to four worms. ![]() ![]() ![]() For example, optimists report various health problems less frequently than do pessimists, after coronary bypass surgery they make faster progress during the recovery period and experience less severe anginal pain, they also exhibit high blood pressure less frequently than pessimists. A wealth of psychological studies also indicates a link between optimism and physical health. Numerous psychological studies have demonstrated that optimism is, generally speaking, associated with better social and task-related functioning and increases the chances of achieving successes. Pessimists expect rather unfavorable developments, while optimists usually think that events will develop in a manner that is beneficial to them. This is important for them in terms of formulating goals and making decisions. People are frequently engaged in making predictions about various aspects of their own future, including health aspects. It is possible that unrealistically optimistic people will behave much less in line with the aforementioned recommendations, causing coronavirus to spread widely. This result is important for health experts who are responsible for making people comply with regulations concerning social distancing, putting masks on to stop infection, and staying at home. Conclusions: The study revealed a fairly general occurrence of unrealistic optimism, which was mainly observed in men as it appeared in all three measures, but also in women in the last two measures. M = 5.38 in phase 2 and 3, respectively p ≤ 0.012 for both comparisons). M (other female student) = 4.95, and M = 4.99 vs. M = 5.38 in phase one, two, and three, respectively p ≤ 0.006 for all comparison), but also in women in the last two measures ( M (you) = 4.55 vs. M (other male student) = 4.63 M = 3.71 vs. ![]() The phenomenon of unrealistic optimism was observed especially in men (as compared to other male participants) as it appeared in all three measures ( M (you) = 3.95 vs. Results: We showed that women estimated the chances of being infected as significantly higher ( M = 4.52, SD = 2.079 t = 2.387 p = 0.018 Cohen’s d = 0.393) than men ( M = 3.71, SD = 2.042). The survey was conducted in three waves: prior to the announcement of the first case of coronavirus (2–3 March), immediately after that announcement (5–6 March), and a few days later (9–10 March). Participants ( n = 171, 67.3% of women) in a subjective way judged the risk of their coronavirus infection and the likelihood that this would happen to an average student of the same sex from their class. Methods: Survey studies were conducted to examine the level of unrealistic optimism. Thus, we aimed to investigate whether in the situation of an imminent coronavirus pandemic, people would still perceive themselves as being less exposed to the disease than others. Objective: The results of numerous empirical studies have showed the occurrence of so-called unrealistic optimism. ![]() |